Immersive spaces

Immersive and Interactive Space – Naostage

Integrated Systems Europe 2024 (ISE 2024), is one of the largest exhibitions dedicated to integrated systems and audiovisual technology.

About 2 - Naostage

Integrated Systems Europe 2024

It is one of the largest trade fairs dedicated to integrated systems and audiovisual technology. On the occasion of our second participation in this world-class exhibition, we produced a complete immersive show on our stand including sound, video and light in order to demonstrate the capabilities of K SYSTEM to manage a complex ecosystem making the latter a perfect tool for designing immersive spaces. This project was built around technological partnerships with L-Acoustics for spatialized sound, SMODE for the media server, Ereimul for the Elidy Big, La FabSonic for the sound design, and Cutback for creating immersive video content.

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Différents Tableaux
  • A forest whose foliage on the ground and fireflies on the wall moved according to the movements of visitors
  • A neural network world where people could connect with each other
  • A galaxy whose asteroid field deviated depending on the positions
  • A game of painting on the floor - Part of the game “Floor is Lava”, the aim of which was to avoid certain areas depending on the different scenarios
Vidéo

For video, the space was equipped with an LED wall and a Kinesik LED floor and broadcast video content sent by the SMODE media server in real time.

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K SYSTEM sent visitor positions via PSN to the media server, which handled the visualization of the LED screens on the floor and wall, as well as controlling the 19 ELIDY BIG fixtures on the ceiling, enabling ceiling tracking as well. For example, a luminous circle can be created as a video element and follow a spectator entering the immersive space.


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Dans le cas des petits jeux créés par l’équipe de SMODE, un symbole apparaissait sur le spectateur grâce au plafond quand celui-ci perdait.
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A Stream Deck (Elgato) used with Bitfocus Companion to send OSC messages to all systems (including Kratos) allowed dynamic switching from one setting to another, all perfectly synchronized and in real time.


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The compositions and visual effects were previously produced by Cutback. Another functionality that K SYSTEM allowed was to be able to create scenarios for each content.

Son

The audio part of the immersive space was a collaboration between Naostage, LaFab’sonic and L acoustics. Alexis Reymond, sales manager with a sound designer background, developed audio mechanics and composed, with the help of his composer partner Jean-Philippe Lignier (SoftSound), a sound environment which was reproduced and spatialized by an immersive diffusion system designed and implemented by Fab’Sonic.


L’objectif était de construire un environnement/espace sonore interactif harmonieux, ludique et surprenant.Les personnes visitant l’espace immersif étaient détectées, suivies et associées à des instruments de musique virtuels ou des générateurs de bruitages. Ceux-ci pouvaient jouer des notes de musique en harmonie avec le fond sonore du tableau (piste audio statique) et les autres visiteurs comme s’ ils se déplaçaient ensemble sur les touches d’un clavier créant ainsi une harmonie interactive qui illustre le contenu vidéo dynamique. Les visiteurs interagissaient d’une manière physique et dynamique avec le son et l’image en étant les sujets vivants de ces tableaux poétiques immersifs.

People detected and followed by K SYSTEM could trigger musical notes or sound design elements based on their position in a space divided into nine zones. 108 samples in total grouped into 3 sound banks corresponding to the 3 paintings (Jungle, Roots, Space) were assigned to each target according to their position in space and the current painting.


Chaque source sonore associée à un visiteur était spatialisée grâce à un système L-ISA. Ces sources sonores étaient ainsi spatialement corrélées à la position réelle des visiteurs dans l’espace. Parallèlement, un bed audio (Nappes+Sound design également spatialisés) jouait de manière statique afin de fournir la base harmonique sur laquelle évoluent les visiteurs. Un aperçu de la mécanique audio est disponible ci-dessous. Les échantillons ont été distribués de manière aléatoire sur la timeline afin de moduler le fonctionnement de l’espace immersif.

Lumière

Projecteurs utilisés:

  • Ayrton Rivale spots (10), located all around the immersive space and can be used in conjunction with the K SYSTEM Naostage but also to create atmospheres
  • Robe Spiider washes (12), allowing the creation of lighting ambiances to reinforce the immersive role of the video
  • Elidy Big (18), creating a ceiling of warm white LEDs, which can be used as a light source or as a video source
  • Elidy Strip and Ayrton Magic Blade are used for immersive atmospheres in the immersive room

The Ayrton and Robe projectors are controlled in ArtNet by a grandMA3 (used in grand MA2 mode).

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Rivale projectors are used with the Naostage tracking system. They are therefore controlled in ArtNet by the console and a PSN signal between the large MA and the Kore allows the tracking to work.

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Fonctionnement

In the forest scenario, when a person went to a corner of the room, the leaves were reset (video), the KORE also sent Telnet commands to the grandMA allowing the dimmer and color of the Rivale spots to be controlled.


In one of the game scenarios (The Killer), the projectors were used as tracking, allowing the killer to be followed in Red color thanks to tracking.


In the painting scenario, several projectors followed several spectators with different colors.

Play - Naostage
About 2 - Naostage